Depth —
0 ft
0 rpm
A new version is ready. She will change over when you reload.

Training1/21▾

⌨ KEYBOARD REFERENCE — PERISCOPE PATROL

Stations
1Tactical screen
2Periscope view
3Navigation map
4Deck gun
5Surface bridge watch
6Sound room / surface radar
Helm
SpacePause / resume
[ ]Ordered heading −/+ 5°
, .Ordered RPM −/+ 25
PgUp PgDnOrdered depth −/+ 10 ft
SToggle silent running
EEmergency blow
PToggle pumps
HHead to port
Attack
FFlood all fwd tubes
GFire tube 1
VFire fwd spread
CSelect scope contact
XSend scope → TDC
Game
MMission select
TToggle audio
?This help screen
TabCycle time scale
Audio
SFX62%
Music / cues42%
Output
TMute / restore audio
Display
Interface size100%
85–135%Desktop text size; browser zoom is not required
Map
ClickPlot waypoint
Drag / wheelPan / zoom chart
Station view
← →Train scope, bridge, sound or gun
↑ ↓Deck-gun elevation
WheelStation zoom / train / elevation
Time Scales
Tab0× → 1× → 8× → 16× → 32×
Touch controls
dragCompass = steer · depth column = dive
dragPeriscope / bridge = look around
tapShip or contact = lock TDC
tapEmpty water on map = waypoint
pinchZoom the map · ◎ recentres
2×tapScope zoom · map zoom in

⚓ MISSION SELECTION — COMSUBPAC

Career Score: 0
AFTER ACTION REPORT

PATROL — AREA

PATROL PLOTPlayer knowledge is the default reconstruction
ENGAGEMENT RECORDSwipe or use the arrows to review damaged and sunk ships.
0 / 0
Static debrief · no replay simulation

⚓ PATROL ORDERS — COMSUBPAC

Periscope Patrol — Type VIIC

v—
1943-08-17 T+00000s MODE:-- STA:-- TIME:1x AREA:-- SCORE:0 ☀ 06:00 · CLEAR
TIME
UNDER KEEL——
BATTERY100%FULL
FUEL100%
THREATCLEAR
HULL100%
Torpedo stores
Deck gun
Damage
Systems
Battery100%
Fuel100%
Hull Integrity100%
Current vs ordered
Type VIICv—
1943-08-17 -- ☀ 06:00 CLEAR · GOOD VIS ★0
1.0°
DEPTH ⇅0ft→0
UNDER KEEL—
HEADING090°
SPEED ⇅0.0kn→0
TORPS16
BATTERY100%FULL
FUEL100%
THREAT--
HULL100%
Helm
Course
Depth
Power
Engine 250
Diesel on the surface, battery submerged. Flank speed is loud.
Depth 0 ft
Boat Systems
AUTO CREW · air-warning radar · AA · deck-gun crew · damage-control parties
Damage Control Priority
Repair parties deploy automatically. The selected priority gets most of the available repair capacity.
Transit — skip the empty water
Fixed runs stop at their stated end or sooner for a tactically meaningful contact, aircraft, new actionable signal, damage, shoal water or waypoint. “Until” has no time ceiling and uses the same safety interrupts. Routine updates remain in the radio log without repeatedly stopping the boat.
Patrol
Fire Control no target
Tubes — tap to flood / fire
22 aboard · 6 loaded · 16 reserve
Torpedo
10ft
TDC — Manual Entry
Mission Progress
What We Know — nearest first
Resources
Battery
Fuel
Hull integrity
Damage Detail
Systems
Radio Room
Captain's Log
Patrol Log
Current vs Ordered